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Hyper Light Breaker - HyperTable

For Hyper Light Breaker I was solely responsible for the creation and management of HyperTable, a custom GUI tool built with Pyside2 to streamline data table management inside Unreal Engine. This tool provides a powerful, user-friendly interface that enables the team to efficiently access and modify all 26 of our Runtime Place Asset Tables without the need to manually open each data table.

HyperTable's key features include:
- Enhanced data table editing with an intuitive UI.
- Custom dropdowns menus that go beyond Unreal Engine's native data table options.
- Automatic highlighting of changed values for easy tracking.
- Batch editing capabilities, allowing users to modify parameters across multiple selected rows simultaneously.
- Visual debugging tools to compare and identify differences between rows at a glance.
- Advanced search functionality for quickly locating row names or asset placements within specific biomes or across all data tables.
- Smart filtering options to refine and manage large datasets effortlessly
- Multi-table editing support via the Global Decking Table, enabling seamless cross-table modifications.

Basic editing inside of HyperTable.

Multi-line selection and editing while utilizing highlighting of mixed parameters and applying single row changes to all rows selected.

Searching across a specific biome, across all biomes and filtering parameters.

Using the Global Decking Table to open up rows from multiple tables at once.