An update to my previous level generator that takes a NURBS curve to create a path and generate a continuous wall around the area. This update adds in:
- perfect corner pieces for any angle that can be generated
- internal borders for large areas which was broken upon last post.
- cleaner/streamlined generation
- more detailed process overview
Next up:
- integration in UE5 before moving on
- border mesh spawning (non proxy)
- path mesh spawning (non proxy)
Video of the level being generated and added with a single curve input.
Video looping through various corner wedges that are being generated procedurally. With a little linear algebra and trigonometry perfect angles are calculated to connect angle pieces to the main mesh.