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Variant Prime

This project was done for the LIVE Lab as a Vertical Slice in 3 months for the second installment of the educational calculus game Variant Limits. This installment focuses on the Product, Quotient and Chain Rules. For this project, I acted as the lead 3D Artist. This role required me to model the bulk of the large building where the majority of the gameplay takes place, as well as helping out with smaller, procedural models to help fill the space. In addition to modeling, I textured the robots and helped out on some of the various generic materials throughout. On the management side, I served as a co-art director with our Concept lead to help stay on track with our style guide and making sure everything was optimized properly for our build.

All models were done in Houdini and all textures were done in Substance Designer and Painter

https://vimeo.com/253056918 > link to level breakdown

In game still

In game still