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Wolfenstein 2 Scene Recreation

For this four-week, group project, we had to choose an environment from a video game and recreate it, my group chose the diner from Wolfenstein 2. For this environment, I was personally responsible for modeling and texturing all of the cabinets located behind the counter, some shown in the middle photo, the stovetop and oven, the walls, roof and floor, milkshake mixer, cup dispenser, vent-a-hood, ice cream container, and various smaller prop assets. In addition to asset creation, I also set up the white box, all set dressing, all materials/shaders setup and the lighting in Unreal Engine, as well as version control set up and management on PlasticSCM.

Still from Unreal Engine 4

Still from Unreal Engine 4

Still from Unreal Engine 4. Personally responsible for everything in view except, counter top, cash register, fridge and jukebox.

Still from Unreal Engine 4. Personally responsible for everything in view except, counter top, cash register, fridge and jukebox.

Still from Unreal Engine 4

Still from Unreal Engine 4

Floor Tiles

Floor Tiles

Ceiling Tiles

Ceiling Tiles

Wall Paneling

Wall Paneling